#include "Tools/GLHeaders.hpp"
#include "Global.hpp"

char name[] = "Mizu!";
int width = 512;
int height = 512;
int leftPosition = 180;
int topPosition = 0;

bool fullscreen = false;
int fps = 60;
int windowID;

Matrix global_rot;

void GlobalInit(void){
	global_rot = Matrix::IDENTITY;
}
